Mindblown: a blog about philosophy.

  • My Project Production Piece

    Introduction As told in my project plan blog for my project along with its plan and story, my project will be AR based in which AR (Augmented Reality) is the real-time integration of virtual game elements, in which AR games detect reality and overlay game visuals and audio in the use of sensors such as…

  • Major Project Dev Log

    Introduction This is a development log where I explain my contribution to the finished game project of my group. It is essential I take part in making a game with a group where we have something to work on for our major projects for whatever game we make. I am in a group with Dylan…

  • My Project Plan

    Plan and Story I am planning on an Augmented Reality (AR) project where I can get an image I can print out so I can bring in a character for them to perform any simple action. The story of my project is that it is an AR project where people can bring their smart devices…

  • Week 5 – Uploading from Open Brush to FrameVR

    Introduction In Week 5, I learnt how to upload my Open Brush work on my Sketchfab account to FrameVR. Process First I logged in to my Sketchfab account on a VR Headset from Open Brush so it enables me to then export and upload my Open Brush project from Open Brush to Sketchfab in which…

  • Week 4 – VR Open Brush

    Introduction For Week 4, I went on Open Brush via a Quest VR Headset and explored different tools used for Open Brush. Headset Controls & Open Brush For Open Brush, I learnt that the left controller on the VR Quest Headset is my pallet and the right controller is my brush, other tools and mouse.…

  • Week 3 – AR Projects

    Introduction In Week 3, I learnt how to make two AR projects, following steps in 3 AR Workshops. Workshop 1 I first opened up Unity and went on Build Settings to select WebGL before switching platforms to the platform I selected. I then went on Package Manager and clicked on the plus icon to add…

  • Week 2 – FrameVR

    Introduction In Week 2, I went on Frame VR and experimented with assets and tools I have discovered. Asset Examples There are many examples of assets I have brought in to show what FrameVR is like. Models Library One thing I experienced with Frame VR is choosing Standard, Near-Eastern, Modern, Futuristic and/or Haloween models from…

  • Week 1 – VR Maya Projects

    Introduction In Week 1, I have made some VR projects on Maya where I explored tools in Maya to show how I made these for the first two workshops and what VR looks like created from Maya to any social media platform. Workshop 1 For the first workshop I made a 10 second 360 VR…

  • Visual Effects

    VFX Plan My VFX sequence will be a promotional game advert called Bonkers in Space where it will be set in the future at a neon themed building with five rooms a cinematic camera will fly through until it reaches the final room as it shows the future of models and assets used for future…

  • XD Prototypes on YouTube

    These are YouTube videos of my XD prototypes, one called Spring Up (a UI based educational game) and another called Icebreaker (a UI based mobile app for an interactive activity/game). Please ignore the top of the screens as I want you to look at them like they really are my XD prototypes as I recorded…

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